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AI Insights · Timothy · October 2025

Top 5 Vikings Games Performance in Oceania Q3 2025

Explore the performance trends of the top Vikings games on a unified platform in Oceania during Q3 2025, with insights from Sensor Tower.

Top 5 Vikings Games Performance in Oceania Q3 2025

In the third quarter of 2025, the performance of the top Vikings games on a unified platform in Oceania showcased diverse trends in downloads, revenue, and active users.

Viking Rise saw its weekly revenue peak at approximately $20.1K in mid-July, followed by a gradual decline, ending the quarter at around $14K. Downloads decreased from 2K to just over 1K, while active users fluctuated, peaking at over 21K in early September.

For Vikings: War of Clans PvP, revenue showed a varied pattern, starting at $7K and reaching a high of $9.5K in late July. Downloads were modest, ranging from 78 to 190, with active users peaking at 401 by late September.

Landnama - Viking Strategy RPG experienced minimal revenue fluctuations, with minor peaks and troughs, and downloads declining from 96 to 39 weekly.

Pixel Tribe maintained low revenue, peaking at $14 in August. Downloads increased towards the end of the quarter, reaching 69, while active users fluctuated slightly, maintaining around 550.

Lastly, Bad North: Jotunn Edition showed a steady revenue decline, ending at $44. Downloads remained stable around 30-45, and active users decreased from 570 to 497.

These insights are based on data from Sensor Tower, where more detailed analysis can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025